> For the complete documentation index, see [llms.txt](https://trumen.gitbook.io/truworld/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://trumen.gitbook.io/truworld/gamification-and-rewards/experience-and-levels.md).

# Experience & Levels

### Overview

The Truworld is designed to be an engaging and rewarding virtual world where every action and interaction contributes to a user's journey. At the heart of this experience is the Footprint system, which quantifies a user's progress and achievements within the platform. The total Footprint points a user accumulates is a composite measure of their activity, calculated as the sum of their base footprint, boost rewards, and bonus rewards.

<figure><img src="/files/RskYrxmHF811Ob0S5siA" alt=""><figcaption></figcaption></figure>

### Footprint Components

<figure><img src="/files/gTqcET8YR92L6yXhVqjI" alt=""><figcaption><p>Experience Breakdown</p></figcaption></figure>

**Base Footprint**

* **Fog-of-World Exploration:** Each tile a user explores in the Truworld translates to a tangible measure of their journey. For every tile explored, the user earns 100 Footprint. This direct correlation between exploration and EXP incentivizes users to discover new areas of the virtual world.

**Boost Rewards**

* **Exploration Boosts:** After exploring, users can receive additional Footprint through various boosts. These boosts act as multipliers to the base Footprint earned from activities like tile exploration. Boosts can be obtained through in-game achievements, special events, or by owning certain NFTs that come with inherent boost properties.

**Bonus Rewards**

* **Instant Footprint Bonuses:** These are one-time Footprint injections that do not factor into boost multipliers. They are awarded for completing tasks, accepting invitations, and through instant bonus Footprint given to users when their referrals explore new fogs. These rewards are designed to provide immediate gratification for specific actions within the Truworld.

### Earning Footprint

The journey within the Truworld is marked by a series of engaging tasks and social interactions that contribute to a user's total Footprint. Users are rewarded not only for their individual exploration but also for their role in expanding and enriching the community. The following activities contribute to a user's Footprint:

* **Exploration:** The core activity of the Truworld, where users gain Footprint for each new tile they uncover.
* **Social Engagement:** Users can earn bonus Footprint for adding friends and for each friend that joins the platform through their referral.
* **Seasonal and Daily Tasks:** Completing these tasks results in bonus Footprint, helping users to level up and unlock new features and rewards.
* **Referral Program:** Users receive instant bonus Footprint when someone they invited contributes to the exploration of the Truworld.

<figure><img src="/files/DDv1vRQc7Ab5iij8HGBy" alt=""><figcaption></figcaption></figure>

### Conclusion

The gamification model of the Truworld is designed to reward users for their exploration, social engagement, and contributions to the growth of the platform. By integrating a comprehensive Footprint system, we aim to foster a competitive yet cooperative environment where users can see the tangible results of their in-game actions and feel a sense of accomplishment as they progress through the virtual world. This system ensures that every user's journey is unique and rewarding, propelling the Truworld community forward.


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